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The Sims Medieval


The Sims Medieval is a life simulation video game that was released in March 2011 by Electronic Arts for Microsoft Windows and Mac OS X, and on September 22, 2011 for iOS, as part of The Sims series. It was also made available for Windows Phone on March 26, 2013. Set in medieval times, it allows the player to build a kingdom through quest-driven gameplay. During presentation at E3 2010, a pre-order exclusive Limited Edition was also available.[1]




The Sims Medieval



Producer Rachel Bernstein stated that subsurface scattering had been added to character models to give the characters a "painterly look". Other upgrades are reported to include "next-gen sims tech", and a new engine for light within the game.


The Sims Medieval is a stand-alone game in The Sims series and it is the fifth game (excluding EPs/SPs and collections) released on Windows and Mac OS X. The Sims Medieval was released March 22, 2011. The game runs on The Sims 3 engine and is a spin-off similar to the way in which The Sims Stories games were a spin-off of The Sims 2.[2] However, there are notable differences; The Sims Medieval is not simply The Sims 3 translated to a medieval setting.


"The Sims Medieval Pirates & Nobles Adventure Pack introduces new quests, treasure hunting, and hundreds of new objects for your medieval kingdom! Your epic story starts when the Pirates of Aarbyville and the Nobles of Tredony arrive in your kingdom, followed quickly by sword fights, love affairs, grand adventures and mysteries. Go treasure hunting to uncover hidden objects. Embark on new quests to help your kingdom achieve a new ambition. Stylize your kingdom and Sims with new pirate and nobility themed objects and wardrobe. The fun never ends with this new adventure pack!"


Different heroes get entirely different sets of skills outside of these basics, however. Take the Peteran priest. She can convert locals to the Peteran faith, deliver sermons, pray, and evangelize out in front of the church. Your doctor collects leeches from streams, gathers herbs and flowers, and treats citizens in a creepy-looking contraption. Some of these new elements are fun to play with and exude the usual Sims silliness and tongue-in-cheek melodrama. The bard, for example, writes poems and recites them to others. To make him do so, you have him talk to other sims for inspiration, visit the docks and ponder the night sky, or just hang around the forest. Once he has a variety of subjects to write about, you send him to his desk and choose what subjects to write about, and he puts pen to paper. Or perhaps you'd rather he write a play. In this case, you follow a similar procedure, but once the play is complete, you recruit an actor, and the bard and his protege act out this comedy or tragedy on the stage at the local tavern. It's a joy to watch this little play come to life, with the sims hamming it up like community theater thespians taking on Macbeth.


These are neat twists on the Sims formula, and at first, they're different enough and entertaining enough to inspire the benefit of your doubt. Each campaign (called an ambition) is divided into a series of quests, which you choose from a list after you complete the latest one. Quests have you controlling one or two sims, using these skills to find out, for example, what disease might be affecting the populace or where you might find a proper suitor for the queen. When taking on a quest, you might be given multiple ways to approach it. An evil witch has returned. Do you marry her, rob her of her power, or kill her off for good? Only certain sims (or pairs of sims) can carry out certain paths, so the king takes the marriage path, whereas the wizard (or the physician, or the priest) takes the power-robbing path. From here, you control one or two heroes and perform individual tasks that lead to quest completion. This means having the blacksmith forge weapons, the merchant trade in faraway lands you never get to see, and the bard write a play so magnificent that the local critic declares it a perfect work of art. As they write, study, and pray, your heroes level up, opening up new possibilities. (Make armor faster! Fight more effectively!)


It's unfortunate, given the series' pedigree, that the moment-to-moment gameplay gives you so little room to be creative. Rather, it pushes you from one very specific task to another, and it punishes you when you exercise some freedom. Should you spend too much time doing something other than assigned activities, you receive fewer renown points (used to purchase new structures) when completing your quest. In addition, you need to keep your heroes focused. The more focus they have, the greater the chance of completing a successful task. And the easiest way to earn focus is to complete two additional specific activities each day, like healing a patient (if you're a doctor) or mining for gems (if you're a blacksmith). And, so, instead of creating a family and living a dream, your sims are chained to specific deeds like slaves. (Shirking these responsibilities can even get a sim sent to the stocks.) And you as the player are no longer the puppeteer but rather the puppet yourself, and you're rewarded only for doing what the game wants you to do. How odd that the opening cinematic informs you that you are playing The Maker--that is, God--when, in fact, you are now more of a middle manager, telling your sims to do what the game demands of you, not what you want them to do.


This is a "sandbox" simulation game in which players create, customize, and control a character called a "Sim" through its daily activities in medieval times. Players are free to pursue a variety of quests as they observe and attempt to influence other Sims (e.g., knights, monarchs, wizards, merchants) in the kingdom. Some interactions lead to sword fights and duels, which are generally accompanied by grunts and clanging sound effects. Sims can also cast magic spells to electrocute characters, slap or fight each other, and kill fellow Sims by poisoning their beverages. As players socially interact with Sims to build relationships, they can pursue more intimate encounters, such as the ability to kiss, "make out," or engage in WooHoo (i.e., sex) with another Sim: this action depicts the selected avatars squirming, giggling, and moaning under bed sheets until hearts float overhead. (The WooHoo option is available to both heterosexual and same-sex couples.) Throughout the game, Sims can vomit, emit flatulence, and use chamber pots to relieve themselves. In some sequences, players may consume alcoholic beverages and acquire appropriate "moodlets" (e.g., Buzzed, Tipsy); when Sims drink too much, they may vomit or pass out.


The Sims Medieval was a wonderfully creative and ambitious Sims game, and it is such as shame that it never reached its full potential. An update could have allowed players to choose between playing quests or playing a more traditional Sims family in-game while in a medieval setting. Although unlikely to happen, an update to The Sims Medieval would be fantastic and could expand the gameplay allowing for expanded households and different life stages.


The Sims Medieval (2011) is a standalone expansion of The Sims series which takes place in a medieval fantasy setting. The player takes on the role of "The Watcher", a benevolent deity that guides the populace by controlling "heroes" in order to inspire the kingdom along the path to glory. Throughout the game you can control up to ten Hero Sims, using them to complete quests and various tasks that further the kingdom towards the "Ambition" you have chosen for it. These ambitions can range from developing culture, to amassing wealth, to dominating nearby countries, with several more options in between.


While the gameplay of The Sims Medieval is similar to that of its parent series in that the player controls of the actions of various Sims whose name, appearance, and personality traits are fully customizable, it streamlines many aspects of the previous games to allow more time for the completion of quest-related tasks and daily responsibilities of the Hero Sims' various jobs. For example, the only two "Needs" retained from the previous games are energy and hunger, with other activities such as urinating and relaxing instead giving positive buffs that make it easier to win sword-fights, craft armor at the smithy, write epic poetry, and a myriad of other medieval-themed duties. This game has a Darker and Edgier tone, with themes such as murder, religion, and alcoholism that were not present in previous entries in The Sims series.


For starters, the game obviously doesn't take place in contemporary setting. While other Sims games are set in a time resembling the present day, with objects like laptops, smartphones and tablets introduced as they became more common in the real world, The Sims Medieval does the opposite. Instead, it takes place in medieval setting, as the title suggests, with the clothing and aesthetic to match. It also received a Pirates and Nobles expansion, which added new quests and items.


unlike the sims medieval, which has a very clear path in terms of development, the sims medieval adventure pack is a little more open to players. there is no necessary path, and the sims medieval adventure pack includes a lot of optional content. it's hard to really say what the "best" expansion is without giving you a path to develop your own story, but the pirates & nobles expansion pack provides a lot of awesome objects and a lot of new quests. if you are thinking about the sims medieval download for free, the sims medieval adventure pack is the first step.this is a fairly small download. however, it should take you less than a minute to download and install this game. if you are going to buy a medieval style game, be sure to look into this expansion pack. the more choices you have, the more possible decisions you have. let us know what you think about this package in the comments below. for more info on medieval games, check out the sims medieval game.actions are the basic unit of simsavers. actions can be done in sets, and sets can be done in series, like a sequence of events. actions are generally preceded by a selection condition, which means the action only happens when a set of conditions is met. if no condition is specified, the action will happen in all cases.we live in a digital age. our lives are lived online. we keep our contacts, photos, even our most private thoughts and memories there. whether it's a sims medieval crack 1.0.286 we are looking for or a pirate, you can find it here. these are your favorite games, your favorite television shows, your favorite movies, your favorite music. this is the place where you come to talk about anything and everything. 6a6f617c0c 041b061a72


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